<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="3.7.3">Jekyll</generator><link href="https://www.grabitygame.com/feed.xml" rel="self" type="application/atom+xml" /><link href="https://www.grabitygame.com/" rel="alternate" type="text/html" /><updated>2018-08-05T17:01:13+12:00</updated><id>https://www.grabitygame.com/</id><title type="html">Grabity</title><subtitle>An indie game development studio.</subtitle><author><name>Ninja Thumbs</name></author><entry><title type="html">Press: The inspirations behind cult Kiwi brawler Grabity</title><link href="https://www.grabitygame.com/news/spinoff-article/" rel="alternate" type="text/html" title="Press: The inspirations behind cult Kiwi brawler Grabity" /><published>2018-08-07T00:00:00+12:00</published><updated>2018-08-07T00:00:00+12:00</updated><id>https://www.grabitygame.com/news/spinoff-article</id><content type="html" xml:base="https://www.grabitygame.com/news/spinoff-article/">&lt;h2 id=&quot;the-inspirations-behind-cult-kiwi-brawler-grabity&quot;&gt;The inspirations behind cult Kiwi brawler Grabity&lt;/h2&gt;

&lt;p&gt;Here’s a really neat article by &lt;a href=&quot;https://thespinoff.co.nz/author/adam-goodall/&quot;&gt;Adam Goodall&lt;/a&gt; for &lt;a href=&quot;https://thespinoff.co.nz&quot;&gt;The Spinoff&lt;/a&gt;, talking about the crazy mixed-up journey we went on making Grabity :D  Thanks for the awesome writeup Adam!&lt;/p&gt;

&lt;figure&gt;
    &lt;a href=&quot;https://thespinoff.co.nz/games/05-07-2018/the-inspirations-behind-cult-kiwi-brawler-grabity/&quot;&gt;&lt;img src=&quot;https://thespinoff.scdn5.secure.raxcdn.com/wp-content/uploads/2018/07/grabity_wallpaper_explosive-1.jpg&quot; /&gt;&lt;/a&gt;
&lt;/figure&gt;

&lt;p&gt;&lt;a href=&quot;https://thespinoff.co.nz/games/05-07-2018/the-inspirations-behind-cult-kiwi-brawler-grabity/&quot;&gt;The inspirations behind cult Kiwi brawler Grabity&lt;/a&gt;&lt;/p&gt;</content><author><name>Steve Salmond</name><email>steve@grabitygame.com</email></author><category term="gamedev" /><category term="press" /><summary type="html">Great writeup from Adam Goodall (The Spinoff)!</summary></entry><entry><title type="html">Grabity Post-release Feedback</title><link href="https://www.grabitygame.com/news/post-release-feedback/" rel="alternate" type="text/html" title="Grabity Post-release Feedback" /><published>2018-06-04T00:00:00+12:00</published><updated>2018-06-04T00:00:00+12:00</updated><id>https://www.grabitygame.com/news/post-release-feedback</id><content type="html" xml:base="https://www.grabitygame.com/news/post-release-feedback/">&lt;figure&gt;
    &lt;a href=&quot;/assets/images/Thumbnail_TrailerUpdated.png&quot;&gt;&lt;img src=&quot;/assets/images/Thumbnail_TrailerUpdated.png&quot; /&gt;&lt;/a&gt;
&lt;/figure&gt;

&lt;h2 id=&quot;grabity-post-release-feedback&quot;&gt;Grabity Post-release Feedback&lt;/h2&gt;

&lt;p&gt;Grabity, the award winning game from Team Ninja Thumbs which has just been released on Steam, is getting fantastic reviews.&lt;/p&gt;

&lt;p&gt;In this fast-paced, physics-based arena brawler, 2-4 players duke it out using gravity guns to turn nearby objects into lethal projectiles or makeshift shields in intense tactical throw-downs.&lt;/p&gt;

&lt;p&gt;‘We love all the classic couch multiplayer games and we wanted to deliver that same vibe with online play too,’ said Steve Salmond, the game’s programmer.&lt;/p&gt;

&lt;p&gt;It seems they’ve succeeded.  Players on Steam are raving about it:&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;Grabity is a great title. It’s an arena brawler with loader mechs. Everything in it is quality, from the graphics to the tutorial, it doesn’t miss a beat.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p class=&quot;small&quot;&gt;&lt;cite&gt;Steam Curator (Check’n Games)&lt;/cite&gt;&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;The graphics are artistic, gameplay is smooth and fun! A great game to play with friends!&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p class=&quot;small&quot;&gt;&lt;cite&gt;Steam Curator (Hookups)&lt;/cite&gt;&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;A gravity-heavy local multiplayer than I’m falling in love with.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p class=&quot;small&quot;&gt;&lt;cite&gt;Steam Curator (Notable Releases)&lt;/cite&gt;&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;If you are on the lookout for a fun, indie fighting game then this is the game for you. The unique fighting mechanics in this game are so enjoyable.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p class=&quot;small&quot;&gt;&lt;cite&gt;Steam Review (InfinityDude88)&lt;/cite&gt;&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;The developers are committed to making this game the best it can possibly be for the community. They have been listening and working with the community and their feedback, to make what is honestly one of the best brawlers I have played in quite a while.&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p class=&quot;small&quot;&gt;&lt;cite&gt;Steam Review (da stealth)&lt;/cite&gt;&lt;/p&gt;

&lt;p&gt;“After all the hard work on Grabity, its awesome to get this kind of feedback,” said Moritz Schlitter, Team Ninja Thumb’s artist and animator. “Its cool that so many players seem to love it.”&lt;/p&gt;

&lt;p&gt;Grabity has already won high praise from the experts, winning the &lt;a href=&quot;http://nzgda.com/news/kiwi-game-starter-2016/&quot;&gt;2016 Kiwi Game Starter&lt;/a&gt; competition, was selected for the &lt;a href=&quot;http://aus.paxsite.com/indie/archive?year=2017&quot;&gt;2017 PAX Aus Indie Showcase&lt;/a&gt;, and was a finalist in the &lt;a href=&quot;https://chromacon.co.nz/art-awards/&quot;&gt;2017 Chromacon Art Awards&lt;/a&gt; and the &lt;a href=&quot;http://www.playbyplay.co.nz/awards/&quot;&gt;2017 Play by Play Awards&lt;/a&gt;. The game has already been translated into five languages – French, German, Portuguese, Spanish and te reo Māori.&lt;/p&gt;</content><author><name>Steve Salmond</name><email>steve@grabitygame.com</email></author><category term="gamedev" /><category term="press" /><summary type="html">People are loving Grabity!</summary></entry><entry><title type="html">Grabity Initial Release</title><link href="https://www.grabitygame.com/news/initial-release/" rel="alternate" type="text/html" title="Grabity Initial Release" /><published>2018-05-31T00:00:00+12:00</published><updated>2018-05-31T00:00:00+12:00</updated><id>https://www.grabitygame.com/news/initial-release</id><content type="html" xml:base="https://www.grabitygame.com/news/initial-release/">&lt;figure&gt;
    &lt;a href=&quot;/assets/images/Grabity_BoxArt.jpg&quot;&gt;&lt;img src=&quot;/assets/images/Grabity_BoxArt.jpg&quot; /&gt;&lt;/a&gt;
&lt;/figure&gt;

&lt;h2 id=&quot;initial-release---1000&quot;&gt;Initial Release - 1.0.0.0!&lt;/h2&gt;

&lt;p&gt;Hi everyone, and welcome to Grabity’s ballistic bot brawls!&lt;/p&gt;

&lt;p&gt;A couple of years ago we started working on Grabity as a side project. Making this game has been an amazing journey, and we are immensely proud of all the effort that went into making this initial release as solid as possible. We pushed the boundaries of what we thought we were capable of, and can’t wait to share the results with everyone! We also wish to acknowledge our beta-testers on Discord for all the feedback and encouragement that has helped us shape the game over the last couple of months! We are looking forward to growing our community even further and improving the game now that it’s live.&lt;/p&gt;

&lt;p&gt;Our sincerest gratitude to everyone who has helped us along the way. We can’t wait to see what Grabity will shape up to be!&lt;/p&gt;

&lt;h2 id=&quot;links&quot;&gt;Links&lt;/h2&gt;

&lt;p&gt;Grabity on Steam: &lt;a href=&quot;http://store.steampowered.com/app/652810/Grabity/&quot;&gt;http://store.steampowered.com/app/652810/Grabity/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Content creators can request Steam codes via Keymailer, &lt;a href=&quot;https://www.keymailer.co/g/games/50728&quot;&gt;https://www.keymailer.co/g/games/50728&lt;/a&gt;. Creating a Keymailer account is free.&lt;/p&gt;

&lt;h2 id=&quot;trailer&quot;&gt;Trailer&lt;/h2&gt;

&lt;!-- Courtesy of embedresponsively.com //--&gt;
&lt;div class=&quot;responsive-video-container&quot;&gt;

  &lt;iframe src=&quot;https://www.youtube.com/embed/nb_uMp38ebA?showinfo=0&amp;amp;rel=0&quot; frameborder=&quot;0&quot; allowfullscreen=&quot;&quot;&gt;&lt;/iframe&gt;

&lt;/div&gt;

&lt;h2 id=&quot;about-team-ninja-thumbs&quot;&gt;About Team Ninja Thumbs&lt;/h2&gt;

&lt;p&gt;Ninja Thumbs is a small independent game studio based in Auckland, New Zealand. We started off doing game jams, but soon realized that we wanted to take on a bigger project together. Grabity is a side project that quickly grew into a serious undertaking when we realized we had a really fun prototype on our hands!&lt;/p&gt;</content><author><name>Steve Salmond</name><email>steve@grabitygame.com</email></author><category term="gamedev" /><category term="press" /><summary type="html">Grabity 1.0.0.0 is now live on Steam!</summary></entry><entry><title type="html">Te Reo meets Robots in new Kiwi game</title><link href="https://www.grabitygame.com/news/te-reo/" rel="alternate" type="text/html" title="Te Reo meets Robots in new Kiwi game" /><published>2018-05-23T00:00:00+12:00</published><updated>2018-05-23T00:00:00+12:00</updated><id>https://www.grabitygame.com/news/te-reo</id><content type="html" xml:base="https://www.grabitygame.com/news/te-reo/">&lt;figure&gt;
    &lt;a href=&quot;/assets/images/Grabity_BoxArtTeReo.jpg&quot;&gt;&lt;img src=&quot;/assets/images/Grabity_BoxArtTeReo.jpg&quot; /&gt;&lt;/a&gt;
&lt;/figure&gt;

&lt;h2 id=&quot;for-immediate-release&quot;&gt;For immediate release&lt;/h2&gt;

&lt;p&gt;GRABITY, a prize-winning game where robots test out the latest gravity-gun technology, will be &lt;a href=&quot;http://store.steampowered.com/app/652810/Grabity/&quot;&gt;released May 31st on Steam&lt;/a&gt;.  Grabity is being brought to life by two Kiwi game developers. Steve Salmond, the programmer, is a &lt;a href=&quot;https://www.auckland.ac.nz/en.html&quot;&gt;University of Auckland&lt;/a&gt; Computer Science graduate who studied &lt;a href=&quot;https://www.hcii.cmu.edu/&quot;&gt;Human-Computer Interaction at Carnegie Mellon&lt;/a&gt; in the US, while Moritz Schlitter is the 2D/3D artist, animator and
level designer.&lt;/p&gt;

&lt;p&gt;Keen to see the game translated into Māori, the team got in touch with &lt;a href=&quot;https://www.facebook.com/potakx&quot;&gt;&lt;strong&gt;Jack Potaka&lt;/strong&gt;&lt;/a&gt;, a student in &lt;a href=&quot;http://www.arts.auckland.ac.nz/en/about/schools-in-the-faculty-of-arts/te-wananga-o-waipapa/maori-studies.html&quot;&gt;Māori Studies&lt;/a&gt; at the University of Auckland, who is working with &lt;a href=&quot;https://www.facebook.com/tewhainoa.tewiata&quot;&gt;&lt;strong&gt;Te Whainoa Te Wiata&lt;/strong&gt;&lt;/a&gt; to capture the essence of the game’s language in Te Reo.&lt;/p&gt;

&lt;p&gt;Grabity won the &lt;a href=&quot;https://nzgda.com/kiwi-game-starter-2016/&quot;&gt;2016 Kiwi Game Starter competition&lt;/a&gt;, was selected for the &lt;a href=&quot;http://aus.paxsite.com/indie/archive?year=2017&quot;&gt;2017 PAX Aus Indie Showcase&lt;/a&gt;, and was a finalist in the &lt;a href=&quot;https://chromacon.co.nz/art-awards/&quot;&gt;2017 Chromacon Art Awards&lt;/a&gt; and the &lt;a href=&quot;https://playbyplay.co.nz/2017-finalists/&quot;&gt;2017 Play by Play Awards&lt;/a&gt;. The game has already been translated into five other languages – French, German,
Portuguese, Simplified and Traditional Chinese.&lt;/p&gt;

&lt;p&gt;Steve and Moritz are incredibly grateful for the support they’ve received from the Kiwi gamedev community. “It’s taken us a year of intensive self-funded work to get Grabity ready for market, and we wouldn’t have made it without them,” says Steve. “Unlike film and the other creative
arts, there’s little public funding available to get a game off the ground, and its tough.”&lt;/p&gt;

&lt;p&gt;“This is a clean-green industry, and a huge opportunity for New Zealand. Last year the video game industry made more than $100 billion world-wide – more than music and film combined.”&lt;/p&gt;

&lt;h2 id=&quot;links&quot;&gt;Links&lt;/h2&gt;

&lt;p&gt;Website: &lt;a href=&quot;https://www.grabitygame.com/&quot;&gt;https://www.grabitygame.com/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Assets: trailer, screenshots and art can be downloaded from &lt;a href=&quot;https://www.grabitygame.com/press/&quot;&gt;https://www.grabitygame.com/press/&lt;/a&gt;, or catch the trailer at &lt;a href=&quot;https://www.youtube.com/watch?v=nb_uMp38ebA&quot;&gt;https://www.youtube.com/watch?v=nb_uMp38ebA&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;For further information or interviews, media should contact Team Ninja Thumbs via &lt;a href=&quot;mailto:press@grabitygame.com&quot;&gt;press@grabitygame.com&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Please contact &lt;a href=&quot;mailto:reviews@grabitygame.com&quot;&gt;reviews@grabitygame.com&lt;/a&gt; directly with review code requests.&lt;/p&gt;

&lt;p&gt;Steam: &lt;a href=&quot;http://store.steampowered.com/app/652810/Grabity/&quot;&gt;http://store.steampowered.com/app/652810/Grabity/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Content creators can request Steam codes via Keymailer, &lt;a href=&quot;https://www.keymailer.co/g/games/50728&quot;&gt;https://www.keymailer.co/g/games/50728&lt;/a&gt;. Creating a Keymailer account is free.&lt;/p&gt;

&lt;h2 id=&quot;trailer&quot;&gt;Trailer&lt;/h2&gt;

&lt;!-- Courtesy of embedresponsively.com //--&gt;
&lt;div class=&quot;responsive-video-container&quot;&gt;

  &lt;iframe src=&quot;https://www.youtube.com/embed/nb_uMp38ebA?showinfo=0&amp;amp;rel=0&quot; frameborder=&quot;0&quot; allowfullscreen=&quot;&quot;&gt;&lt;/iframe&gt;

&lt;/div&gt;

&lt;h2 id=&quot;about-team-ninja-thumbs&quot;&gt;About Team Ninja Thumbs&lt;/h2&gt;

&lt;p&gt;Ninja Thumbs is a small independent game studio based in Auckland, New Zealand. We started off doing game jams, but soon realized that we wanted to take on a bigger project together. Grabity is a side project that quickly grew into a serious undertaking when we realized we had a really fun prototype on our hands!&lt;/p&gt;</content><author><name>Steve Salmond</name><email>steve@grabitygame.com</email></author><category term="gamedev" /><category term="press" /><summary type="html">Grabity is being translated into Māori!</summary></entry><entry><title type="html">Grabity Release Announcement</title><link href="https://www.grabitygame.com/news/release-announcement/" rel="alternate" type="text/html" title="Grabity Release Announcement" /><published>2018-05-21T00:00:00+12:00</published><updated>2018-05-21T00:00:00+12:00</updated><id>https://www.grabitygame.com/news/release-announcement</id><content type="html" xml:base="https://www.grabitygame.com/news/release-announcement/">&lt;figure&gt;
    &lt;a href=&quot;/assets/images/Grabity_BoxArt.jpg&quot;&gt;&lt;img src=&quot;/assets/images/Grabity_BoxArt.jpg&quot; /&gt;&lt;/a&gt;
&lt;/figure&gt;

&lt;h2 id=&quot;for-immediate-release&quot;&gt;For immediate release&lt;/h2&gt;

&lt;p&gt;Grabity, the award winning smash brawler with gravity guns, is arriving on Steam on May 31st&lt;/p&gt;

&lt;p&gt;Dance the tango of death in a fast-paced, physics-based arena starring combat robots with lethal gravity guns and curiously interchangeable heads&lt;/p&gt;

&lt;p&gt;Auckland, 21 May 2018: Team Ninja Thumbs today announced that the award winning Grabity will be available for Windows PC on Steam from May 31st. In this fast-paced, physics-based arena brawler, 2-4 players duke it out using gravity guns to turn nearby objects into lethal projectiles or makeshift shields in intense tactical throw-downs.&lt;/p&gt;

&lt;p&gt;‘We love all the classic couch multiplayer games, and we want to deliver that same vibe with online play too,’ explained Moritz, lead artist and co-designer. ‘We’ve worked hard to make sure Grabity’s game modes are fun, the twin-stick controls are fluid and of course that it all plays smoothly online as well as locally.’&lt;/p&gt;

&lt;p&gt;‘Plus you can unlock a ton of different heads to bolt on your robot. That’s, um, very important,’ added Steve, programmer for the project.&lt;/p&gt;

&lt;p&gt;Requiring both twitch reflexes and a tactical mindset, Grabity demands players outmaneuver and outwit their foes, turning gravity to their advantage, predicting the paths of both projectiles and rivals to secure a brutal hit while snatching their next crate in mid-air. Throughout the frenetic mêlée, the arena evolves kinetically as players smash, grab and loot their surroundings – jostling for the upper hand in a contest of aerial agility, dashing for pickups, hovering momentarily to nail the perfect trajectory and squabbling over the limited environmental ammo.&lt;/p&gt;

&lt;h2 id=&quot;game-features&quot;&gt;Game features&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;2-4 person online multiplayer – or local for maximum couch trash-talk!&lt;/li&gt;
  &lt;li&gt;Intuitive twin-stick controls for a fluid play experience that’s simple to learn but hard to master – pick up, play, git gud&lt;/li&gt;
  &lt;li&gt;You can also play with mouse &amp;amp; keyboard if you don’t have a controller handy!&lt;/li&gt;
  &lt;li&gt;Side-on 2.5D gameplay, fully rendered in 3D with real-time lighting and physics&lt;/li&gt;
  &lt;li&gt;Special items and pickups such as explosive canisters and EMP grenades add spice to the core gameplay&lt;/li&gt;
  &lt;li&gt;Custom game modes such as Low Gravity, King of the Crate and Juggernaut&lt;/li&gt;
  &lt;li&gt;Several custom-designed Arenas, each hosting a unique set of tactical choices&lt;/li&gt;
  &lt;li&gt;Lots of unlockable inventory items such as guns, jetpacks and, ahem, heads&lt;/li&gt;
  &lt;li&gt;Grabity won 1st place in Kiwi Game Starter 2016, and was awarded a place at the PAX Australia Indie Showcase in 2017, as well as being finalists at PlayByPlay and Chromacon in the same year.&lt;/li&gt;
&lt;/ul&gt;

&lt;h2 id=&quot;links&quot;&gt;Links&lt;/h2&gt;

&lt;p&gt;Website: &lt;a href=&quot;https://www.grabitygame.com/&quot;&gt;https://www.grabitygame.com/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Assets: trailer, screenshots and art can be downloaded from &lt;a href=&quot;https://www.grabitygame.com/press/&quot;&gt;https://www.grabitygame.com/press/&lt;/a&gt;, or catch the trailer at &lt;a href=&quot;https://www.youtube.com/watch?v=nb_uMp38ebA&quot;&gt;https://www.youtube.com/watch?v=nb_uMp38ebA&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;For further information or interviews, media should contact Team Ninja Thumbs via &lt;a href=&quot;mailto:press@grabitygame.com&quot;&gt;press@grabitygame.com&lt;/a&gt;.&lt;/p&gt;

&lt;p&gt;Please contact &lt;a href=&quot;mailto:reviews@grabitygame.com&quot;&gt;reviews@grabitygame.com&lt;/a&gt; directly with review code requests.&lt;/p&gt;

&lt;p&gt;Steam: &lt;a href=&quot;http://store.steampowered.com/app/652810/Grabity/&quot;&gt;http://store.steampowered.com/app/652810/Grabity/&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Content creators can request Steam codes via Keymailer, &lt;a href=&quot;https://www.keymailer.co/g/games/50728&quot;&gt;https://www.keymailer.co/g/games/50728&lt;/a&gt;. Creating a Keymailer account is free.&lt;/p&gt;

&lt;h2 id=&quot;trailer&quot;&gt;Trailer&lt;/h2&gt;

&lt;!-- Courtesy of embedresponsively.com //--&gt;
&lt;div class=&quot;responsive-video-container&quot;&gt;

  &lt;iframe src=&quot;https://www.youtube.com/embed/nb_uMp38ebA?showinfo=0&amp;amp;rel=0&quot; frameborder=&quot;0&quot; allowfullscreen=&quot;&quot;&gt;&lt;/iframe&gt;

&lt;/div&gt;

&lt;h2 id=&quot;about-team-ninja-thumbs&quot;&gt;About Team Ninja Thumbs&lt;/h2&gt;

&lt;p&gt;Ninja Thumbs is a small independent game studio based in Auckland, New Zealand. We started off doing game jams, but soon realized that we wanted to take on a bigger project together. Grabity is a side project that quickly grew into a serious undertaking when we realized we had a really fun prototype on our hands!&lt;/p&gt;</content><author><name>Steve Salmond</name><email>steve@grabitygame.com</email></author><category term="gamedev" /><category term="press" /><summary type="html">Grabity is coming to Steam May 31st!</summary></entry><entry><title type="html">Finding the Fun in Physics: Video</title><link href="https://www.grabitygame.com/news/nzgdc-talk-video/" rel="alternate" type="text/html" title="Finding the Fun in Physics: Video" /><published>2018-01-15T00:00:00+13:00</published><updated>2018-01-15T00:00:00+13:00</updated><id>https://www.grabitygame.com/news/nzgdc-talk-video</id><content type="html" xml:base="https://www.grabitygame.com/news/nzgdc-talk-video/">&lt;p&gt;The &lt;a href=&quot;https://nzgda.com/&quot;&gt;NZGDA&lt;/a&gt; have uploaded &lt;a href=&quot;https://www.youtube.com/playlist?list=PLHvYfcRJ9kWyOcdL4GOIUgivYs2OSKpvm&quot;&gt;all the talks from last year’s NZGDC to YouTube&lt;/a&gt;, including ours!&lt;/p&gt;

&lt;h2 id=&quot;finding-the-fun-in-physics&quot;&gt;Finding the Fun in Physics&lt;/h2&gt;

&lt;!-- Courtesy of embedresponsively.com //--&gt;
&lt;div class=&quot;responsive-video-container&quot;&gt;

  &lt;iframe src=&quot;https://www.youtube.com/embed/V8J6yZYywl8?showinfo=0&amp;amp;rel=0&quot; frameborder=&quot;0&quot; allowfullscreen=&quot;&quot;&gt;&lt;/iframe&gt;

&lt;/div&gt;

&lt;h2 id=&quot;slides&quot;&gt;Slides&lt;/h2&gt;

&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;/assets/pdf/nzgdc17/FindingTheFunInPhysicsSlides.pdf&quot;&gt;Finding the Fun in Physics: Slides&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;/assets/pdf/nzgdc17/FindingTheFunInPhysicsNotes.pdf&quot;&gt;Finding the Fun in Physics: Slides + Notes&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;figure&gt;
    &lt;a href=&quot;/assets/pdf/nzgdc17/FindingTheFunInPhysicsSlides.pdf&quot;&gt;&lt;img src=&quot;/assets/images/nzgdc/nzgdc-talk-splash.jpg&quot; /&gt;&lt;/a&gt;
&lt;/figure&gt;</content><author><name>Steve Salmond</name><email>steve@grabitygame.com</email></author><category term="conference" /><category term="gamedev" /><summary type="html">Here are the slides from our NZGDC 2017 talk</summary></entry><entry><title type="html">PAX Australia 2017 Wrapup</title><link href="https://www.grabitygame.com/news/pax-aus-wrapup/" rel="alternate" type="text/html" title="PAX Australia 2017 Wrapup" /><published>2017-11-01T00:00:00+13:00</published><updated>2017-11-01T00:00:00+13:00</updated><id>https://www.grabitygame.com/news/pax-aus-wrapup</id><content type="html" xml:base="https://www.grabitygame.com/news/pax-aus-wrapup/">&lt;figure&gt;
    &lt;a href=&quot;/assets/images/paxaus/PaxAusIndieShowcasePanel01.jpg&quot;&gt;&lt;img src=&quot;/assets/images/paxaus/PaxAusIndieShowcasePanel01.jpg&quot; /&gt;&lt;/a&gt;
&lt;/figure&gt;

&lt;p&gt;We’ve just arrived back in New Zealand on the red-eye from Melbourne to Auckland, after exhibiting GRABITY at &lt;a href=&quot;http://aus.paxsite.com/indie&quot;&gt;PAX Australia&lt;/a&gt; - what a total blast!  Probably one of the more intense weekends of our lives. Three days of non-stop gaming, chatting, and yelling - interspersed with moments of panic, and a few beers in the mix as well :)  Met a ton of cool folks, including our 5 PAX Indie Showcase neighbours.  It was extremely humbling to be in the company of these amazing devs:&lt;/p&gt;

&lt;figure class=&quot;half&quot;&gt;
    &lt;a href=&quot;/assets/images/paxaus/PaxAusIndieShowcaseBanners01.jpg&quot;&gt;&lt;img src=&quot;/assets/images/paxaus/PaxAusIndieShowcaseBanners01.jpg&quot; /&gt;&lt;/a&gt;
    &lt;a href=&quot;/assets/images/paxaus/PaxAusIndieShowcaseBanners02.jpg&quot;&gt;&lt;img src=&quot;/assets/images/paxaus/PaxAusIndieShowcaseBanners02.jpg&quot; /&gt;&lt;/a&gt;
&lt;/figure&gt;

&lt;p&gt;Here are links to the 5 other games in the showcase:&lt;/p&gt;
&lt;ul&gt;
  &lt;li&gt;&lt;a href=&quot;http://store.steampowered.com/app/410900/Forts/&quot;&gt;Forts&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://thevoxelagents.com/gardensbetween/&quot;&gt;The Gardens Between&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://store.steampowered.com/app/569530/Sky_Noon/&quot;&gt;Sky Noon&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://www.shadowplaystudios.com/&quot;&gt;Projection&lt;/a&gt;&lt;/li&gt;
  &lt;li&gt;&lt;a href=&quot;http://store.steampowered.com/app/621780/Virtually_Impossible/&quot;&gt;Virtually Impossible&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;A massive thanks to everyone who turned up at the Grabity booth and played a round or two with us - you guys were awesome! :D&lt;/p&gt;

&lt;!--
## Preparations

About six weeks out from PAX, we decided that demoing on a laptop was not going to cut it, and 

## Day 0 - Arrival

We arrived in Melbourne late at night after a cramped Jetstar flight and a near-disaster with visas (Mo and his Mum both have German passports, and we didn't realize they needed to obtain travel visas to enter Australia.)  We were also pretty worried about taking our demo rig as carry-on luggage as it's quite heavy, but everything worked out fine in that department, luckily!

## Day 1 - Setup
--&gt;

&lt;figure&gt;
    &lt;a href=&quot;/assets/images/paxaus/PaxAusBooth01.JPG&quot;&gt;&lt;img src=&quot;/assets/images/paxaus/PaxAusBooth01.JPG&quot; /&gt;&lt;/a&gt;
    &lt;figcaption&gt;Mo, armed for battle with 2x double shot coffees&lt;/figcaption&gt;
&lt;/figure&gt;

&lt;figure&gt;
    &lt;a href=&quot;/assets/images/paxaus/PaxAusBooth02.jpg&quot;&gt;&lt;img src=&quot;/assets/images/paxaus/PaxAusBooth02.jpg&quot; /&gt;&lt;/a&gt;
    &lt;figcaption&gt;Mo's mum came to PAX too - thanks for the amazing help!&lt;/figcaption&gt;
&lt;/figure&gt;

&lt;figure&gt;
    &lt;a href=&quot;/assets/images/paxaus/PaxAusBooth03.jpg&quot;&gt;&lt;img src=&quot;/assets/images/paxaus/PaxAusBooth03.jpg&quot; /&gt;&lt;/a&gt;
    &lt;figcaption&gt;Our first PAX players!&lt;/figcaption&gt;
&lt;/figure&gt;

&lt;figure&gt;
    &lt;a href=&quot;/assets/images/paxaus/PaxAusBooth04.png&quot;&gt;&lt;img src=&quot;/assets/images/paxaus/PaxAusBooth04.png&quot; /&gt;&lt;/a&gt;
    &lt;figcaption&gt;The booth was pumping all three days; craziness :D&lt;/figcaption&gt;
&lt;/figure&gt;

&lt;figure&gt;
    &lt;a href=&quot;/assets/images/paxaus/PaxAusAlienware01.jpg&quot;&gt;&lt;img src=&quot;/assets/images/paxaus/PaxAusAlienware01.jpg&quot; /&gt;&lt;/a&gt;
    &lt;figcaption&gt;Mo jumped on the Alienware stream, demoing Grabity live!&lt;/figcaption&gt;
&lt;/figure&gt;

&lt;figure&gt;
    &lt;a href=&quot;/assets/images/paxaus/PaxAusIndieShowcasePanel01.jpg&quot;&gt;&lt;img src=&quot;/assets/images/paxaus/PaxAusIndieShowcasePanel01.jpg&quot; /&gt;&lt;/a&gt;
    &lt;figcaption&gt;Some nail-biting moments while setting up Grabity for the Indie Showcase panel..&lt;/figcaption&gt;
&lt;/figure&gt;

&lt;figure&gt;
    &lt;a href=&quot;/assets/images/paxaus/PaxAusIndieShowcasePanel02.jpg&quot;&gt;&lt;img src=&quot;/assets/images/paxaus/PaxAusIndieShowcasePanel02.jpg&quot; /&gt;&lt;/a&gt;
    &lt;figcaption&gt;Everything worked out though, and the panel was awesome! :)&lt;/figcaption&gt;
&lt;/figure&gt;

&lt;figure&gt;
    &lt;a href=&quot;/assets/images/paxaus/PaxAusIndieShowcasePanel03.jpg&quot;&gt;&lt;img src=&quot;/assets/images/paxaus/PaxAusIndieShowcasePanel03.jpg&quot; /&gt;&lt;/a&gt;
    &lt;figcaption&gt;Steve and the GitgudTV crew playing Grabity up on stage.&lt;/figcaption&gt;
&lt;/figure&gt;

&lt;figure&gt;
    &lt;a href=&quot;/assets/images/paxaus/PaxAusMegaDevAfterParty.jpg&quot;&gt;&lt;img src=&quot;/assets/images/paxaus/PaxAusMegaDevAfterParty.jpg&quot; /&gt;&lt;/a&gt;
    &lt;figcaption&gt;Kicking back at the MegaDev after-party with a couple of refreshing beverages.&lt;/figcaption&gt;
&lt;/figure&gt;</content><author><name>Steve Salmond</name><email>steve@grabitygame.com</email></author><category term="conference" /><category term="gamedev" /><summary type="html">We attended PAX Australia, and it was totally awesome!</summary></entry><entry><title type="html">Steam Page is Live!</title><link href="https://www.grabitygame.com/news/steam-page-live/" rel="alternate" type="text/html" title="Steam Page is Live!" /><published>2017-10-26T00:00:00+13:00</published><updated>2017-10-26T00:00:00+13:00</updated><id>https://www.grabitygame.com/news/steam-page-live</id><content type="html" xml:base="https://www.grabitygame.com/news/steam-page-live/">&lt;p&gt;Woke up to some great news this morning - the Steam page for Grabity has been approved, and we’re now officially ‘Coming Soon’.  If you feel like wishlisting us, here’s a link to the page, hot out of the oven:&lt;/p&gt;

&lt;p&gt;&lt;a href=&quot;http://store.steampowered.com/app/652810/Grabity/&quot;&gt;Grabity On Steam&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Moritz has also updated our trailer, pretty cool - check it out :)&lt;/p&gt;

&lt;!-- Courtesy of embedresponsively.com //--&gt;
&lt;div class=&quot;responsive-video-container&quot;&gt;

  &lt;iframe src=&quot;https://www.youtube.com/embed/nb_uMp38ebA?showinfo=0&amp;amp;rel=0&quot; frameborder=&quot;0&quot; allowfullscreen=&quot;&quot;&gt;&lt;/iframe&gt;

&lt;/div&gt;</content><author><name>Steve Salmond</name><email>steve@grabitygame.com</email></author><category term="art" /><category term="gamedev" /><summary type="html">The Steam page for Grabity is live, feel free to wishlist it!</summary></entry><entry><title type="html">Screenshot Saturday, Sep 17</title><link href="https://www.grabitygame.com/news/screenshotsaturday/" rel="alternate" type="text/html" title="Screenshot Saturday, Sep 17" /><published>2017-09-16T00:00:00+12:00</published><updated>2017-09-16T00:00:00+12:00</updated><id>https://www.grabitygame.com/news/screenshotsaturday</id><content type="html" xml:base="https://www.grabitygame.com/news/screenshotsaturday/">&lt;p&gt;This week, Moritz whipped up a new custom head asset to use for our AI players:&lt;/p&gt;

&lt;figure&gt;
  &lt;video autoplay=&quot;&quot; loop=&quot;&quot; width=&quot;100%&quot; height=&quot;100%&quot;&gt;
    &lt;source src=&quot;/assets/videos/turntable_ai_head.mp4&quot; type=&quot;video/mp4&quot; /&gt;
    Your browser does not support the video tag.
  &lt;/video&gt;
&lt;/figure&gt;</content><author><name>Steve Salmond</name><email>steve@grabitygame.com</email></author><category term="art" /><category term="gamedev" /><summary type="html">Your weekly dose of Grabity eye candy!</summary></entry><entry><title type="html">Custom Controller Stands</title><link href="https://www.grabitygame.com/news/controller-stands/" rel="alternate" type="text/html" title="Custom Controller Stands" /><published>2017-09-13T00:00:00+12:00</published><updated>2017-09-13T00:00:00+12:00</updated><id>https://www.grabitygame.com/news/controller-stands</id><content type="html" xml:base="https://www.grabitygame.com/news/controller-stands/">&lt;p&gt;Something awesome arrived in the mail this morning! Steve’s nephew Luka Ngata designed and made these cool controller stands for us to take to &lt;a href=&quot;http://aus.paxsite.com/&quot;&gt;PAX Aus&lt;/a&gt; next month.&lt;/p&gt;

&lt;p&gt;They are laser-cut from thin sheets of MDF, and you just fold them into the final shape - very clever piece of design, and they work amazingly well.&lt;/p&gt;

&lt;p&gt;Thanks so much Luka! :D&lt;/p&gt;

&lt;figure&gt;
    &lt;a href=&quot;/assets/images/controller-stands/ControllerHolderBack.jpg&quot;&gt;&lt;img src=&quot;/assets/images/controller-stands/ControllerHolderBack.jpg&quot; /&gt;&lt;/a&gt;
    &lt;a href=&quot;/assets/images/controller-stands/ControllerHolderFront.jpg&quot;&gt;&lt;img src=&quot;/assets/images/controller-stands/ControllerHolderFront.jpg&quot; /&gt;&lt;/a&gt;
&lt;/figure&gt;</content><author><name>Steve Salmond</name><email>steve@grabitygame.com</email></author><category term="conference" /><category term="gamedev" /><summary type="html">Something awesome arrived in the mail this morning!</summary></entry></feed>